bridgetothefuture: (šŸ–ļø i must go on standing)
Sam Porter Bridges ([personal profile] bridgetothefuture) wrote2020-10-23 09:18 pm

[OOC] App

Name: Nin
Age: 21+
Contact info: [plurk.com profile] kamex

Character: Sam Porter Bridges
Canon: Death Stranding
Canon Point: post-canon
CRAU, Canon AU: n/a
Character age: 50

Canon Abilities/Powers: Sam has a mild ability to sense canon-specific ghosts called BTs (short for ā€œBeached Thingsā€ as the canon’s afterlife has a distinctly… well, beachy theme to it). There’s a range of psychic abilities called DOOMS in canon, though the difference between each range is never elaborated upon. Sam is a level two as a result of his ability to sense, but not see, BTs.

Also related to BTs, he (with a specialized blade) is able to cut the tether keeping BTs in the land of the living; his blood is also toxic to them.

He also has an uncanny ability to draw people towards him. It’s heavily implied that this is an extension of his DOOMS, as he’s explicitly called a ā€œbridgeā€ multiple time, though Sam himself has no control of this ability nor does he actually want anything to do with it.

Sam is also a repatriate, which in this context means that he cannot stay dead. If he’s killed, he finds himself in what’s called the Seam, somewhere between the world of the living and the Beach. No matter how badly injured, by the time he comes to, he’s completely healed, and is sporting a brand new handprint stained on his skin to boot. Sam is the only known person with this ability, though it’s implied there’s at least one other.

What is their greatest negative emotion towards an object, situation, or person in their past?: Sam has some deeply, deeply conflicted feelings about a person he’s known by two names, and the issues he’s developed as a result. Explaining this takes a bit of backstory, and I’ll try to sum it up as best I can as the story is pretty convoluted.

Within the game, it’s revealed that every major extinction event within the history of the planet has been caused by a single entity, known as an Extinction Entity. It’s revealed that the latest Extinction Entity is his adoptive sister, Amelie. His adoptive mother, Bridget, is revealed to have been one, but she died of terminal cancer without triggering the final extinction.

By a series of events that isn’t explained in game, Amelie ends up stranded on the Beach (and for whatever reason, she doesn’t age). Bridget, who is consumed with duties of being President during an active apocalypse, doesn’t spend much time raising her son, who grows up alone and develops a crippling fear of companionship and touch as a result. One of the only people he can interact with without issue is Amelie, who he’s spent time with when he ends up on the Beach since childhood.

The result of all of this is a man who is deeply afraid of emotional connections to people, and goes out of his way to avoid physical contact with almost everybody. This includes things like shaking hands and generally talking with people. It makes him come across as a little cold to people who aren’t familiar with his background. One of the only people he developed an emotional connection to was his wife, who committed suicide ten years ago and left him even more closed off than before as a result of her BT killing everyone in his town, save for him.

He doesn’t talk much, and is very slow to warm up to people, usually letting them do the majority, if not all, of the talking. It can make him come across as closed off and cold, even when he doesn’t necessarily

It’s clear he has some serious issues relating to people, compounded by learning that ā€œAmelieā€ is actually just his adoptive mother at 20, whose soul was split in two. The result is that he’s deeply ambivalent, and has enormous difficulty seeing them as the same person. It certainly doesn’t help his trust of people any, as he spent his entire life being lied to on top of his already enormous fear of human connection.

This is made even worse by the fact that he learned Bridget murdered his biological father in cold blood, and that someone he’d known for years knew this and never told Sam any of it. That sort of betrayal cuts deep, and it hasn’t helped the deep distrust of people and fear of touch he’s had his entire.

How aware are they of this negative emotion, and how do they act on it in canon?: He’s very aware of it. Sam goes to sometimes comical lengths to avoid people touching him— and even people who are aware of his condition will sometimes be surprised when he won’t even take something someone is handing to him because his fear of touch is that great. He might not even consider it a negative given how strong of a defense mechanism the phobia has become for him.

Sam had been in therapy for it in the past, and is aware of how extremely isolated the fear makes him, but getting over it is easier said than done. In time, he can grow to trust someone enough that touch from them doesn’t bother him, but it takes a great deal to get him to that point, and the people he trusts enough to allow them to even do mild things like hug him are few and far between.

It’s clear he’s deeply ambivalent towards people, but he is at the very least aware that he has a problem.
What is their greatest virtue?: Despite his fear of human connection and touch, Sam is a man who goes out of his way to help people. It’s something of a huge paradox. Before undertaking his most recent ā€œmissionā€, he’d become a legendary porter (in other words, he’s a mailman) known as the Great Deliverer. It could be argued that he was just doing what he knows as opposed to trying to do something different after experiencing the loss of his wife, but his reputation for always helping people in need, as well as delivering lost mail, makes it clear it’s more than just something he’s doing to have something to do.

If someone is in need, Sam is the type to drop things to go help them.

He’s helped people he’s just met in the past, and he isn’t the sort of person to make a big deal about it. Maybe that’s the bigger deal for him; his helping people doesn’t come with any expectations at the favor being returned at all.

But when people do thank him for his help, he’s the sort of person to accept the gifts. They’re usually small things; supplies or keychains or the like. Even if he doesn’t talk much, people seem to know when Sam is well-meaning.

How aware are they of their virtue, and how do they act on it in canon?: He’s quick to dismiss his own altruism as just doing what he can to save his sister, who he believes has been kidnapped. Despite the fact that he spent a decade helping people and gaining a reputation as a porter who never loses his cargo, and as a person who went out of his way to help people in need, he dismisses his helping of others as just something he’s required to do.

Whether he honestly believes this or just says it to get people to leave him alone isn’t clear.

He’s at least able to indicate to those he’s close to that helping people is important, but Sam doesn’t ever act like he’s aware of just how much people have come to see him as a force of good in the world. If anything, he finds the idea to be utterly exhausting.

Items: his dreamcatcher

Samples: here
Special Notes: I’m fine with nerfing his repatriation ability and leaving the ā€œpeople are drawn to himā€ thing up to an opt-in ability.

And this is a "just checking" thing, but I assume the non-playable companion thing is more for pets than his infant daughter, right? Though I won't say no to dragging a baby into a horror game.

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